

This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary".

The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. This book requires the Savage Worlds Adventure Edition core rules to play. The core book for Deadlands: the Weird West is a 192-page hardcover book in our usual “graphic novel” size, with glorious, bloody, full-color art throughout. an adventure generator, and enough rascals, varmints, and critters to keep a posse busy ’til doomsday! For the Marshal there’s a comprehensive overview of the Weird West. It includes all the Edges, gear, infernal devices, and powers players need to blast the tarnation out of those creepy crawlies. Think you’ve got what it takes to join them, amigo?ĭeadlands is the premier Weird West roleplaying game of action-packed horror. Such tough times also create great heroes, rising across the West to fight Evil’s cold grip with a trusty six-gun, sacred tomahawk, holy miracle, or arcane hex. Out here night seems a little darker, the distance between towns a little farther, and something changes the very landscape itself. Some say there are monsters, creatures born of the darkest fears given life by some insidious and overwhelming evil. Some say there are more than just wild creatures on those lonely trails. Folks from all over the world journey to the American frontier in search of opportunity, freedom, and wide-open spaces.
